Even though HENkaku's KOTH challenge has ended, this is far from being the end!
First and foremost, I want to personally congratulate Team molecule for their achievements and show my appreciation for what they have done.
In the past few days we've got a full fledged CFW framework (taiHEN), an upgraded HENkaku payload (taiHENkaku), a SDK with plugin and kernel module support and a handful of valuable documentation on the Vita's internals.
I've taken the time to analyze everything and I simply stared at my laptop's screen in awe. The level of dedication that has been put into this project is mind blowing.
Their talent is unquestionable, sure, but the professional and meticulous way they handled everything is unparalleled.
Many successful companies (which actually profit from their work) don't have this level of coordination and dedication. I can easily tell this is a labor of pure love. Love for knowledge, curiosity and overall fun.
I can't thank you enough for what you have done here. I hope this will help cement how much hackers' love their work and promote an healthy coexistence between companies and individuals.
Four talented individuals brought interest back to a forsaken video game console and did it in the most respectful and professional way I've ever seen.
I can't stress this enough, everything was orchestred in such a way that the intentions of Team molecule became fully transparent and resulted in something that opens many doors without hurting the (almost non-existent anyway) market.
History has been made. Yes, we are talking about hacking video game consoles, but the principles behind this go way past that. We are actually seeing talented people doing something good and showing the world we have the right to explore, research and reverse-engineer in the name of knowledge.
Actions like this help building and supporting those who defend our rights and I eager for the day we have the freedom to explore without being afraid.
Thank you Yifan Lu, Davee, Proxima and xyz. Your work will never be forgotten.
So, what's next?
As you've probably noticed, the challenge's prize was the access to the now public Vita Wiki. Me and st4rk (the other winner of the challenge) were granted write access to this collaborative Wiki and I plan to put that privilege to good use.
I've been spending a lot of time researching the Vita's kernel and planning TrustZone attacks. All the information I'm acquiring in the process will be gradually added to the Wiki not only to fill in the gaps but also to continue Team molecule's work for as long as I can.
Even though we are running code inside the Vita's kernel by now, there's still a lot to do. Team molecule themselves have already defeated the secure kernel (a.k.a. TrustZone) and learned about it's true purpose: communicate with the security processor (dubbed F00D due to ELF headers).
I plan on following their steps and, hopefully, defeat the secure kernel next. After that comes the massive challenge of defeating the obscure F00D processor.
Considering how little is known about it and how small it's attack surface is, we may never even be able to take it down. Still, the process is guaranteed to provide critical information just like Team molecule has proven.
Parallel to all this, I've been introduced to a whole different "scene" recently. Earlier this week, a friend of mine came to me complaining about how disappointed he was with his latest purchase: a Wii U.
Apparently he hated the console and watching the new Switch's trailer was enough for him to get rid of it. Believe it or not, he wanted to toss it in the trash (yeah, money is not a problem there) but asked me first if I wanted it.
The last Nintendo console I ever had was a SNES so, why not?
Naturally, I began looking into hacking it and learned a looooong story about it in the process. Popular video game console hackers fail0verflow were the first to crack this device back in 2012, but only recently people have managed to defeat it's most critical security components.
Unfortunately, it appears that hacking efforts for this device are heavily fragmented with a large group of people working on it publicly and a smaller one working in private. Useful vulnerabilities are already public and a few shaky implementations are out in the wild as well.
After researching the console and analyzing what's been documented already I've decided to take a shot at it and over the last few days I've spent plenty of time digging into it and working on cool stuff for it (emuNAND, USB read/write, boot-time launching, to name a few).
I'll be publishing a few articles about this along with a crude CFW and some tools. I'm working on top of other hackers' work, so I'll be sure to cover and credit their work as well.